Skip to main content

Adding vectors & scalars

Scalars

adding two or more scalars quantities is a simple thing and can be done by simple law of addition .




like in this  example. A man walks 3km east and 4km north thus his total distance is
3km + 4km= 7km
as distance is a scalar quantity so simple law of addition can be used .

Vectors


1. Addition of vectors
Two or more vectors may be added together to produce their ADDITION. If two vectors have the same direction, their resultant has a magnitude equal to the sum of their magnitudes and will also have the same direction.


Similarly orientated vectors can be subtracted the same manner.



It follows that vectors can also be multiplied by a scalar, so for example if the vector A were multiplied by the number m, the magnitude of the vector, |A|, would increase to m|A|, but its direction would not change.
In general, since vectors may have any direction, we must use one of three methods for adding vectors. These are, the POLYGON METHODPARALLELOGRAM METHOD and the METHOD OF COMPONENTS.

2. Polygon method
Two vectors A and B are added by drawing the arrows which represent the vectors in such a way that the initial point of B is on the terminal point of A. The resultant C = A + B, is the vector from the initial point of A to the terminal point of B.



Many vectors can be added together in this way by drawing the successive vectors in a head-to-tail fashion, as shown here on the left.
If the polygon is closed, the resultant is a vector of zero magnitude and has no direction. This is called the NULL VECTOR, or 0 (see above on the right).

3. Parallelogram method
In the parallelogram method for vector addition, the vectors are translated, (i.e., moved) to a common origin and the parallelogram constructed as follows:























The resultant R is the diagonal of the parallelogram drawn from the common origin.


4. Method of components
The components of a vector are those vectors which, when added together, give the original vector.
The sum of the components of two vectors is equal to the sum of these two vectors.

If components are appropriately chosen, this theorem can be used as a convenient method for adding vectors.

The direction of vectors is always defined relative to a system of axes. For example, in discussing displacement on the surface of the earth, it is convenient to use axes directed from South to North and from West to East:
In such a situation, an arbitrary displacement A can be thought of as being made up of two components A1 and A2 directed along these axes, such that A = A1 + A2.




The components could be determined by constructing a scale diagram, but they are easily calculated as follows (Note: It is convenient to specify Θclockwise from North when referring to displacements on the earth:
A1, the component in an easterly direction, will have a magnitude |A1| = |A| cosΘ.
A2, the component in a northerly direction, will have a magnitude |A2| = |A|sinΘ


5. Rectangular components
In all vector problems a natural system of axes presents itself. In many cases the axes are at right angles to one another. Components parallel to the axes of a rectangular system of axes are called RECTANGULAR COMPONENTS.
In general it is convenient to call the horizontal axis X and the vertical axis Y. The direction of a vector is given as an angle counter-clockwise from the X-axis.








The magnitude of A, |A|, can be calculated from the components, using the Theorem of Pythagoras:


and the direction can be calculated using
Note that if a vector is directed along one of the axes, then the component along the other axis is zero.



Comments

Popular posts from this blog

OPTIC ROTATION

PLANE POLARISED LIGHT This page gives a simple explanation of what plane polarised light is and the way it is affected by optically active compounds. A simple analogy - "plane polarised string" Imagine tying a piece of thick string to a hook in a wall, and then shaking the string vigorously. The string will be vibrating in all possible directions - up-and-down, side-to-side, and all the directions in-between - giving it a really complex overall motion. Now, suppose you passed the string through a vertical slit. The string is a really snug fit in the slit. The only vibrations still happening the other side of the slit will be vertical ones. All the others will have been prevented by the slit. What emerges from the slit could be described as "plane polarised string", because the vibrations are only in a single (vertical) plane. Now look at the possibility of putting a second slit on the string. If it is aligned the same wa...

Scalar & Vectors Explained

we can divide physical quantities into 2 part            vectors are physical quantities in physics which have both magnitude and direction.While scalars are that quantities which only have magnitude as their sole property. To explain better there is an example      a person a is facing towards south he moves towards south for an hour and then takes a turn towards west and the again moves for an hour  so he actually distance  travelled is 500mi+100mi=600mi which is depicted by the black lines . The actual distance travelled ie 600m is dependent of the path followed and so independent of direction.As if he had travelled straight instead of turning right distance travelled would be same. So it is a scalar quantity now if we are calculating the displacement be the man it is root of 500^2 +100^2  (calculated by  phythogoras  theoram).Now displacement is the length of path formed by jo...

Cross Product

Cross Product In mathematics and vector calculus, the cross product or vector product (occasionally directed area product to emphasize the geometric significance) is a binary operation on two vectors in three-dimensional space (R3) and is denoted by the symbol ×. Given two linearly independent vectors a and b, the cross product, a × b, is a vector that is perpendicular to both and therefore normal to the plane containing them. It has many applications in mathematics, physics, engineering, and computer programming. It should not be confused with dot product (projection product). If two vectors have the same direction (or have the exact opposite direction from one another, i.e. are not linearly independent) or if either one has zero length, then their cross product is zero. More generally, the magnitude of the product equals the area of a parallelogram with the vectors for sides; in particular, the magnitude of the product of two perpendicular vectors is the product of thei...